I think its strong but not good enough to be banned.Sorry dude, but even one is too many in a meta where a missed turn can (and usually does) cost you the match. Elucidate is meant to catch your opponent off guard unready for your attack. I don't mind one or two elucidated spells per match but spamming them is when it becomes unskilled game play in the arena. It's true that if a player had many elucidate tc they could potentially spam dispels but that would be a waste considering how rare it is. It is OP and because it is OP elucidate is very limited to all players making it unspammable. N3M3SIS98 on wrote:There is a reason this tc is so rare. I feel that these TC are completely game-unbalancing - not that there seems to be much balance left - and they should be utterly disallowed in the interest of preserving the integrity of PVP. Thankfully, these TC are rare enough where people will rarely use more than one or two per game, however, even that is too many. I mean, a 3 Pip Glowbug Squall? You've got to be kidding. With this card in the mix, winning from second becomes even more difficult than it already is. Is this what PVP is supposed to be like? I fail to see the skill involved here. Spam a 0 Pip Dispel until you can Abominable Weaver, repeat. For schools like Ice, winning against any school whatsoever, from first, can be ridiculously easy: You can 0 Pip Dispel spam an opponent while gaining pips of your own, keeping your opponent in a deadlock until you are ready to hit with your shadow-enhanced spell. Not to be repetitive here, but I am calling for a PVP ban on this spell. Not commonly seen among the so-called 'regular' players, among the upper echelons of PVP this spell is used often to get the works on over your opponent. This video shows all three attacks.Are you a fan of a 3 Pip Fire From Above? 0 Pip Dispels to your school? What about a 3 Pip Mana Burn? Well, thanks to Elucidate, this can and does happen.Īvailable (rarely) via the Bazaar or (apparently) by Wooden / Silver chests in Celestia, Elucidate reduces a spell pip cost by 2 (Simplify 1). The randomness of the school damage means that you have a chance for your PvE opponent to resist your spell in the case of three out of the seven schools. That said, Spectral Blast isn't a hugely popular spell among Balance wizards period, and certainly not at max level. The damage this spell deals is fairly impressive and at four pips, it could be a convenient one for Balance wizards. Three Celestian heads emerge from the sands and spin around among Celestian ruins before one attack the opponent. It's essentially just a more powerful version of the spell Spirit Blast, but comes with a fun new animation. We wouldn't get only four new spells and not one for each school if they were going to be trained from somewhere.īalance Spell: Spiritual Tribunal Spiritual Tribunal is a Balance spell that costs 4 pips and does either Life, Death, or Myth damage. They're all themed, though, so a pack does make sense. The mostly likely place to acquire these spells from would be a pack, although four spells from a pack does seem a bit unusual. You can use the spellements themselves to acquire the spell via upgrading and then choose the path you so desire to check out the various spell tiers. These spells have yet to be released in any official capacity, but you can get the spellements for them from the Decius Treat Realm vendor in the Commons while logged into the Test Realm. While we aren't sure exactly where we'll get these new spells, we do get to test them out in the Test Realm and make sure everything is working properly. Long-time readers know that I always review and showcase new spells in the game, but the new ones in the Test Realm are particularly interesting for a few reasons.
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